Skill System: Difference between revisions

From Hadelmia MMORPG Wiki
mNo edit summary
mNo edit summary
 
Line 2: Line 2:




'''Example''': You have level 4 [[Skill Theory|theory]] and 71 [[Skill Practice|practice]] on [[Wrestling|wrestling]] skill, it gives total '''1.75 x 1.40''' where 1.75 is Sage level [[Skill Theory|theory]], and 1.40 is Taskamaster [[Skill Practice|practice]] of the [[Wrestling|wrestling]], so total [[Wrestling|wrestling]] factor is '''1.75 x 1.40 = 2.45'''
'''Example''': You have level 4 [[Skill Theory|theory]] and 71 [[Skill Practice|practice]] on [[Wrestling|wrestling]] skill, it gives total '''1.6 x 1.7''' where 1.6 is Sage level [[Skill Theory|theory]], and 1.7 is Taskamaster [[Skill Practice|practice]] of the [[Wrestling|wrestling]], so total [[Wrestling|wrestling]] factor is '''1.6 x 1.7 = 2.72'''




Maximum skill factor is '''1.75 x 2.9 = 5.075''' where both [[Skill Theory|theory]] and [[Skill Practice|practice]] are maximum 6 and 100.  
Maximum skill factor is '''2.2 x 2.8 = 6.''' where both [[Skill Theory|theory]] and [[Skill Practice|practice]] are maximum 6 and 100.  




'''Example 2''': When we calculate [[Character|player]] '''[[Character Dodge Chance|dodge chance]]''', the formula is: (1.05 * '''[[Wrestling|wrestling]] total factor''') + [[Character Agility|agility]] + [[Character Agility|agility]] [[Stat Bonuses|bonus]] + [[Nimble|nimble]] perk points * 2 + ('''[[Wrestling|wrestling]] total factor''' * 1.2) + ('''[[Avoiding|avoiding]] total factor''' * 1.2) and (if defensive stance is on, then + (1.05 * '''[[Stancing|stancing]] total factor''').  
'''Example 2''': When we calculate [[Character|player]] '''[[Character Dodge Chance|dodge chance]]''', the formula is: (1.05 * '''[[Wrestling|wrestling]] total factor''') + [[Character Agility|agility]] + [[Character Agility|agility]] [[Stat Bonuses|bonus]] + [[Nimble|nimble]] perk points * 2 + ('''[[Wrestling|wrestling]] total factor''' * 1.2) + ('''[[Avoiding|avoiding]] total factor''' * 1.2) and (if defensive stance is on, then + (1.05 * '''[[Stancing|stancing]] total factor''').  


'''[[Character Dodge Chance|dodge chance]] formula''': '''(1.05 * Wrestling TSF) + Agility + Agility Bonus + (Blockade Perk * 2) + (Wrestling TSF * 1.2) + (Avoiding TSF * 1.2)''' And if defensive stance is on, add '''(1.05 * Stancing TSF)''' to the value.
'''[[Character Dodge Chance|dodge chance]] formula with random levels of wrestling, avoiding and stancing''':
 
'''(1.05 * Wrestling TSF) + Agility + Agility Bonus + (Blockade Perk * 2) + (Wrestling TSF * 1.2) + (Avoiding TSF * 1.2)''' And if defensive stance is on, add '''(1.05 * Stancing TSF)''' to the value.


In next stage we assume defensive stance is on.
In next stage we assume defensive stance is on.


Raw Formula is '''(1.05 * 2.45) + 10 + 1 + (2 * 2) + (2.45 * 1.2) + (3.25 * 1.2) + (1.05 * 1.82) = 26.3235'''
Raw Formula is '''(1.05 * 2.72) + 10 + 1 + (2 * 2) + (2.72 * 1.2) + (3.23 * 1.2) + (1.05 * 1.82) = 26.907'''  


Simplified Formula is '''2.5725 + 10 + 1 + 4 + 2.94 + 3.9 + 1.911 = 26.3235'''
Simplified Formula is '''2.856 + 10 + 1 + 4 + 3.264 + 3.876 + 1.911 = 26.907'''


<br>
So dodge chance is 26.907%<br>


{| class="wikitable"
{| class="wikitable"
Line 25: Line 27:
! '''Total Skill Factor (TSF)'''!! Theory rank 🠊
! '''Total Skill Factor (TSF)'''!! Theory rank 🠊
! None     
! None     
-1
Not learned
! Pupil
! Pupil
0
0 Learned
! Scholar
! Scholar
1
1

Latest revision as of 05:58, 12 January 2024

Total skill factor (TSF) is combination of theory and practice factors of the skill.


Example: You have level 4 theory and 71 practice on wrestling skill, it gives total 1.6 x 1.7 where 1.6 is Sage level theory, and 1.7 is Taskamaster practice of the wrestling, so total wrestling factor is 1.6 x 1.7 = 2.72


Maximum skill factor is 2.2 x 2.8 = 6. where both theory and practice are maximum 6 and 100.


Example 2: When we calculate player dodge chance, the formula is: (1.05 * wrestling total factor) + agility + agility bonus + nimble perk points * 2 + (wrestling total factor * 1.2) + (avoiding total factor * 1.2) and (if defensive stance is on, then + (1.05 * stancing total factor).

dodge chance formula with random levels of wrestling, avoiding and stancing:

(1.05 * Wrestling TSF) + Agility + Agility Bonus + (Blockade Perk * 2) + (Wrestling TSF * 1.2) + (Avoiding TSF * 1.2) And if defensive stance is on, add (1.05 * Stancing TSF) to the value.

In next stage we assume defensive stance is on.

Raw Formula is (1.05 * 2.72) + 10 + 1 + (2 * 2) + (2.72 * 1.2) + (3.23 * 1.2) + (1.05 * 1.82) = 26.907

Simplified Formula is 2.856 + 10 + 1 + 4 + 3.264 + 3.876 + 1.911 = 26.907

So dodge chance is 26.907%

Total Skill Factor Table
Total Skill Factor (TSF) Theory rank 🠊 None

Not learned

Pupil

0 Learned

Scholar

1

Literate

2

Versed

3

Sage

4

Maven

5

Fiend

6

Practice rank and skill 🠋 Rank multiplier (Practice 🠋) (Theory 🠊) 1 1.025 1.05 1.3 1.4 1.6 1.9 2.2
Proselyte (0-<20) 1 1 1.025 1.05 1.3 1.4 1.6 1.9 2.2
Fledgling (20-<40) 1.05 1.05 1.07625 1.1025 1.365 1.47 1.68 1.995 2.31
Aide (40-<50) 1.1 1.1 1.1275 1.155 1.43 1.54 1.76 2.09 2.42
Artisan (50-<60) 1.2 1.2 1.23 1.26 1.56 1.68 1.92 2.28 2.64
Foreman (60-<70) 1.4 1.4 1.435 1.47 1.82 1.96 2.24 2.66 3.08
Taskmaster (70-<80) 1.7 1.7 1.7425 1.785 2.21 2.38 2.72 3.23 3.74
Yeoman (80-<90) 2 2 2.05 2.1 2.6 2.8 3.2 3.8 4.4
Virtuoso (90-<100) 2.4 2.4 2.46 2.52 3.12 3.36 3.84 4.56 5.28
Prodigy (100) 2.8 2.8 2.87 2.94 3.64 3.92 4.48 5.32 6.16