No edit summary |
mNo edit summary |
||
(8 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
'''Example''': You have level 4 [[Skill Theory|theory]] and 71 [[Skill Practice|practice]] on [[Wrestling|wrestling]] skill, it gives total '''1. | '''Example''': You have level 4 [[Skill Theory|theory]] and 71 [[Skill Practice|practice]] on [[Wrestling|wrestling]] skill, it gives total '''1.6 x 1.7''' where 1.6 is Sage level [[Skill Theory|theory]], and 1.7 is Taskamaster [[Skill Practice|practice]] of the [[Wrestling|wrestling]], so total [[Wrestling|wrestling]] factor is '''1.6 x 1.7 = 2.72''' | ||
Maximum skill factor is ''' | Maximum skill factor is '''2.2 x 2.8 = 6.''' where both [[Skill Theory|theory]] and [[Skill Practice|practice]] are maximum 6 and 100. | ||
'''Example 2''': When we calculate [[Character|player]] '''[[Character Dodge Chance|dodge chance]]''', the formula is: (1.05 * '''[[Wrestling|wrestling]] total factor''') + [[Character Agility|agility]] + [[Character Agility|agility]] [[Stat Bonuses|bonus]] + [[Nimble|nimble]] perk points * 2 + ('''[[Wrestling|wrestling]] total factor''' * 1.2) + ('''[[Avoiding|avoiding]] total factor''' * 1.2) and (if defensive stance is on, then + (1.05 * '''[[Stancing|stancing]] total factor'''). | '''Example 2''': When we calculate [[Character|player]] '''[[Character Dodge Chance|dodge chance]]''', the formula is: (1.05 * '''[[Wrestling|wrestling]] total factor''') + [[Character Agility|agility]] + [[Character Agility|agility]] [[Stat Bonuses|bonus]] + [[Nimble|nimble]] perk points * 2 + ('''[[Wrestling|wrestling]] total factor''' * 1.2) + ('''[[Avoiding|avoiding]] total factor''' * 1.2) and (if defensive stance is on, then + (1.05 * '''[[Stancing|stancing]] total factor'''). | ||
'''[[Character Dodge Chance|dodge chance]] formula''': '''(1.05 * Wrestling TSF) + Agility + Agility Bonus + (Blockade Perk * 2) + (Wrestling TSF * 1.2) + (Avoiding TSF * 1.2)''' And if defensive stance is on, add '''(1.05 * Stancing TSF)''' to the value. | '''[[Character Dodge Chance|dodge chance]] formula with random levels of wrestling, avoiding and stancing''': | ||
'''(1.05 * Wrestling TSF) + Agility + Agility Bonus + (Blockade Perk * 2) + (Wrestling TSF * 1.2) + (Avoiding TSF * 1.2)''' And if defensive stance is on, add '''(1.05 * Stancing TSF)''' to the value. | |||
In next stage we assume defensive stance is on. | In next stage we assume defensive stance is on. | ||
Raw Formula is '''(1.05 * 2. | Raw Formula is '''(1.05 * 2.72) + 10 + 1 + (2 * 2) + (2.72 * 1.2) + (3.23 * 1.2) + (1.05 * 1.82) = 26.907''' | ||
Simplified Formula is '''2. | Simplified Formula is '''2.856 + 10 + 1 + 4 + 3.264 + 3.876 + 1.911 = 26.907''' | ||
<br> | So dodge chance is 26.907%<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Total Skill Factor Table | |+ Total Skill Factor Table | ||
|- | |- | ||
! Total Skill Factor !! Theory rank | ! '''Total Skill Factor (TSF)'''!! Theory rank 🠊 | ||
! None | |||
Not learned | |||
! Pupil | |||
0 Learned | |||
! Scholar | |||
1 | |||
! Literate | |||
2 | |||
! Versed | |||
3 | |||
! Sage | |||
4 | |||
! Maven | |||
5 | |||
! Fiend | |||
6 | |||
|- | |- | ||
|Practice rank | |Practice rank and skill 🠋 || '''Rank multiplier (Practice 🠋) (Theory 🠊)'''|| 1 || 1.025 || 1.05|| 1.3 ||1.4 ||1.6 ||1.9 ||2.2 | ||
|- | |- | ||
|Proselyte ||1|| 1|| 1.025 ||1.05 ||1.3 ||1.4 ||1.6 ||1.9|| 2.2 | |Proselyte (0-<20) ||1|| 1|| 1.025 ||1.05 ||1.3 ||1.4 ||1.6 ||1.9|| 2.2 | ||
|- | |- | ||
|Fledgling|| 1.05 ||1.05|| 1.07625|| 1.1025|| | |Fledgling (20-<40)|| 1.05 ||1.05|| 1.07625|| 1.1025|| 1.365|| 1.47|| 1.68|| 1.995|| 2.31 | ||
|- | |- | ||
|Aide|| 1.1 ||1.1|| 1.1275|| 1.155 ||1.43|| 1.54|| 1.76|| 2.09|| 2.42 | |Aide (40-<50)|| 1.1 ||1.1|| 1.1275|| 1.155 ||1.43|| 1.54|| 1.76|| 2.09|| 2.42 | ||
|- | |- | ||
|Artisan|| 1.2 ||1.2|| 1.23|| 1.26|| 1.56|| 1.68|| 1.92|| 2.28|| 2.64 | |Artisan (50-<60)|| 1.2 ||1.2|| 1.23|| 1.26|| 1.56|| 1.68|| 1.92|| 2.28|| 2.64 | ||
|- | |- | ||
|Foreman|| 1.4 ||1.4|| 1.435|| 1.47|| 1.82|| 1.96|| 2.24|| 2.66|| 3.08 | |Foreman (60-<70)|| 1.4 ||1.4|| 1.435|| 1.47|| 1.82|| 1.96|| 2.24|| 2.66|| 3.08 | ||
|- | |- | ||
|Taskmaster|| 1.7|| 1.7 ||1.7425|| 1.785|| 2.21|| 2.38|| 2.72|| 3.23|| 3.74 | |Taskmaster (70-<80)|| 1.7|| 1.7 ||1.7425|| 1.785|| 2.21|| 2.38|| 2.72|| 3.23|| 3.74 | ||
|- | |- | ||
|Yeoman|| 2|| 2|| 2.05|| 2.1|| 2.6|| 2.8|| 3.2 ||3.8|| 4.4 | |Yeoman (80-<90)|| 2|| 2|| 2.05|| 2.1|| 2.6|| 2.8|| 3.2 ||3.8|| 4.4 | ||
|- | |- | ||
|Virtuoso ||2.4|| 2.4|| 2.46|| 2.52|| 3.12|| 3.36|| 3.84|| 4.56|| 5.28 | |Virtuoso (90-<100) ||2.4|| 2.4|| 2.46|| 2.52|| 3.12|| 3.36|| 3.84|| 4.56|| 5.28 | ||
|- | |- | ||
|Prodigy|| 2.8|| 2. | |Prodigy (100)|| 2.8|| 2.8|| 2.87|| 2.94|| 3.64|| 3.92|| 4.48|| 5.32|| 6.16 | ||
|} | |} | ||
* [[Skills|Back to Skills]] | * [[Skills|Back to Skills]] |
Latest revision as of 05:58, 12 January 2024
Total skill factor (TSF) is combination of theory and practice factors of the skill.
Example: You have level 4 theory and 71 practice on wrestling skill, it gives total 1.6 x 1.7 where 1.6 is Sage level theory, and 1.7 is Taskamaster practice of the wrestling, so total wrestling factor is 1.6 x 1.7 = 2.72
Maximum skill factor is 2.2 x 2.8 = 6. where both theory and practice are maximum 6 and 100.
Example 2: When we calculate player dodge chance, the formula is: (1.05 * wrestling total factor) + agility + agility bonus + nimble perk points * 2 + (wrestling total factor * 1.2) + (avoiding total factor * 1.2) and (if defensive stance is on, then + (1.05 * stancing total factor).
dodge chance formula with random levels of wrestling, avoiding and stancing:
(1.05 * Wrestling TSF) + Agility + Agility Bonus + (Blockade Perk * 2) + (Wrestling TSF * 1.2) + (Avoiding TSF * 1.2) And if defensive stance is on, add (1.05 * Stancing TSF) to the value.
In next stage we assume defensive stance is on.
Raw Formula is (1.05 * 2.72) + 10 + 1 + (2 * 2) + (2.72 * 1.2) + (3.23 * 1.2) + (1.05 * 1.82) = 26.907
Simplified Formula is 2.856 + 10 + 1 + 4 + 3.264 + 3.876 + 1.911 = 26.907
So dodge chance is 26.907%
Total Skill Factor (TSF) | Theory rank 🠊 | None
Not learned |
Pupil
0 Learned |
Scholar
1 |
Literate
2 |
Versed
3 |
Sage
4 |
Maven
5 |
Fiend
6 |
---|---|---|---|---|---|---|---|---|---|
Practice rank and skill 🠋 | Rank multiplier (Practice 🠋) (Theory 🠊) | 1 | 1.025 | 1.05 | 1.3 | 1.4 | 1.6 | 1.9 | 2.2 |
Proselyte (0-<20) | 1 | 1 | 1.025 | 1.05 | 1.3 | 1.4 | 1.6 | 1.9 | 2.2 |
Fledgling (20-<40) | 1.05 | 1.05 | 1.07625 | 1.1025 | 1.365 | 1.47 | 1.68 | 1.995 | 2.31 |
Aide (40-<50) | 1.1 | 1.1 | 1.1275 | 1.155 | 1.43 | 1.54 | 1.76 | 2.09 | 2.42 |
Artisan (50-<60) | 1.2 | 1.2 | 1.23 | 1.26 | 1.56 | 1.68 | 1.92 | 2.28 | 2.64 |
Foreman (60-<70) | 1.4 | 1.4 | 1.435 | 1.47 | 1.82 | 1.96 | 2.24 | 2.66 | 3.08 |
Taskmaster (70-<80) | 1.7 | 1.7 | 1.7425 | 1.785 | 2.21 | 2.38 | 2.72 | 3.23 | 3.74 |
Yeoman (80-<90) | 2 | 2 | 2.05 | 2.1 | 2.6 | 2.8 | 3.2 | 3.8 | 4.4 |
Virtuoso (90-<100) | 2.4 | 2.4 | 2.46 | 2.52 | 3.12 | 3.36 | 3.84 | 4.56 | 5.28 |
Prodigy (100) | 2.8 | 2.8 | 2.87 | 2.94 | 3.64 | 3.92 | 4.48 | 5.32 | 6.16 |