Item Stats: Difference between revisions

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Total stats are combination of [[Condition System|condition]] and [[Quality System|quality]].
Total stats are combination of [[Condition System|condition]] and [[Quality System|quality]].


Example: Poor [[Quality System|quality]] [[long sword|long sword]] in weakened [[Condition System|condition]] total [[minimum damage]] is '''6 x (0.75 x 1.1)''' where 0.75 is from poor [[Quality System|quality]] and 1.1 is from weakened [[Condition System|condition]], so total [[minimum damage]] is '''6 x (0.75 x 1.1) = 4.9'''
Example: Poor [[Quality System|quality]] [[long sword|long sword]] in weakened [[Condition System|condition]] total [[minimum damage]] is '''6 x (0.75 x 1.1)''' where 6 is base stat, 0.75 is from poor [[Quality System|quality]] and 1.1 is from weakened [[Condition System|condition]], so total [[minimum damage]] is '''6 x (0.75 x 1.1) = 4.9'''
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* [[Items|Back to Items]]
* [[Items|Back to Items]]

Latest revision as of 21:50, 6 November 2019

All items has base stats like minimum damage or armor. Total stats are combination of condition and quality.

Example: Poor quality long sword in weakened condition total minimum damage is 6 x (0.75 x 1.1) where 6 is base stat, 0.75 is from poor quality and 1.1 is from weakened condition, so total minimum damage is 6 x (0.75 x 1.1) = 4.9